It is actually incorrect. The reasoning is nicely revealed by the 2.4 PTR patch notes - "Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom." Today I want to present you my guide on how to Power level. I'm assuming 20 x 1.1 x 1.25 was used to reach this conclusion. Sana (173% of Spell power) p. a un objetivo amistoso y otros [(43.2% of Spell power) * 1] p. durante 12 sec.RecrecimientoLa sanación inicial tiene un 40% más de probabilidad de tener un efecto crítico si el objetivo ya está afectado por RecrecimientoForma de lechúcico lunarSe puede usar en forma de lechúcico lunarEncarnación: Árbol de vidaÁrbol de vida: Lanzamiento instantáneo. Comentado por 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. An attack power coefficient is a ratio representing the rate at which attack power is converted to bonus damage (or something else, such as [Anti-Magic Zone]'s damage prevention or [Shamanistic Rage]'s mana gain), for example an ability with an attack power coefficient of 20% would receive 1 bonus damage per 5 points of attack power. Kommentar von 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Agilityincreases melee attack power for Rogues and Shamans, while Hunters, Rogues and Warriors gain ranged AP for every po… Zaldinar 04:35, 14 November 2007 (UTC), The regrowth coefficient was listed at approximately 28-29%. The HoT gets exactly half of what it should, 0.7 of your +heal. If the tooltip says "The bonus healing effects of your spell is increased by x%", the coefficient is multiplied by x%. Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. Character levelcontributes attack power to all classes except mages, priests and warlocks 2. Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. Here's my raw data: Every coefficient on this page should be re-examined for accuracy. --bfx 15:24, 23 March 2007 (EDT). I'm a lvl 80 hunter on Ragnaros. The HoT gets exactly half of what it should, 0.7 of your +heal. Hello my name is Pheonixblade. 8 ticks = 16.66%/tick. Build 18988 spell details added after the video! Co-efficients should only be changed where a talent increases Spell Damage used by the spell (eg Shadow and Flame, Emp Corruption) and should not be changed where a talent increases the total damage of a spell (eg Emberstorm, Shadow Mastery).````--Razal 13:50, 3 November 2007 (UTC). Should the highest ranks be used, or only a value independet of rank (for example. -- Alayea (talk / contrib) 22:31, 16 October 2016 (UTC), Palading healing coefficients have been updated, https://wow.gamepedia.com/Talk:Spell_power_coefficient?oldid=5846159. Should DoTs/HoTs have their total value, their tick value or both listed? Samalander 23:45, 16 December 2007 (UTC), I tested it on the PTR 3.0 as well, and it seems to be closer to ~35%. Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). The mage ones, for example. --Erdluf 12:18, 20 March 2008 (UTC), I did some tests with Holy Fire. Testing now, on the 3.0 PTR, and appears now that Devouring Plague is been changed from 80% coefficient, to a 24 seconds duration coeffcient; so ~160%. 4/7 and 1.4 are correct, but the splits are I've included in the US & UK English dictionaries some Warcraft specific proper nouns, including the zone names, and all dungeon and raid boss names. Please replace the old information with up to date information. I have noticed that fully raid buffed, my Ret Aura will gain +1 and sometimes +2 to the damage it reflects. I've heard that the coefficient for the healing was 16%, and my results are consistent with this, although they had a much larger margin of error. Testing clearly shows that ER multiplies the coefficient by 1.20. These values lead me to believe that the actual value for the DoT is somewhere around 16.5%, whereas the DD receives either 85.71% (3/3.5) or ~83.5% (1 - ~16.5%). Edited with *correct* Holy Shock calculations. 4/7 / (4/7+1.4) = 16.6 and Using the 27.5 co-eff and using the standard ((Base + Spell Dmg) x 1.1 x 1.25) formula, I should be hitting for 759. MB the target (Replenishment for the win) then sear away. I just did some tests on Seal of Vengeance. --Treekebab (talk) 09:48, May 27, 2010 (UTC). For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. Possibly Ret Aura has an extremely small coefficient? The HoT gets exactly half of what it should, 0.7 of your +heal. If you don't do the squaring you get very close to the result for Lifebloom hot, although the value for the bloom result is too large. Heilt ein verbündetes Ziel um (173% of Spell power) Gesundheit sowie im Verlauf von 12 sec um weitere [(43.2% of Spell power) * 1] Gesundheit.NachwachsenDie Initialheilung hat eine um 40% erhöhte Chance, einen kritischen Effekt zu erzielen, wenn das Ziel bereits mit 'Nachwachsen' belegt istMondkingestaltKann in Mondkingestalt eingesetzt werdenInkarnation: Baum des LebensBaum des … This may include rewriting sections to ensure they are clear and concise, and. Anyway, I'm inclined to believe the correct numbers for Regrowth are very close to 29% and 71%. Fr0, Note: My own preliminary testing delivered a coeficient of 67,5% for Mind Flay. Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). The only issue I found while playing one was that spell power didn’t modify totem damage until I think 1.11 or .12. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) Without any point in Holy talents, my results were that the DD receives between 83% and 87% and the DoT receives approximately 16.5% (there was a slight fluctuation from one HF to another). All abilities use ranged attack power unless otherwise specified. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. If the healing spellpower coefficients do seem high, keep in mind that it also incorporates the improved healing you get not only from talents but also from Blessing of Light being incorporated into the baseline healing abilities.Qygibo (talk) 19:22, 14 February 2009 (UTC), After rereading, I was incorrect in stating that the spellpower coefficients posted were taking into account talents; they are base coefficients. Macintosh Macintosh PC. Many paladin abilities receive bonus damage from both attack power and spell power. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. This week was the first live show on Wowhead's Twitch Channel - follow us to be notified when we stream! Kommentar von 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Excellent for grinding out pre-WotLK rep or for farming areas for massive return in gold on the AH. Because this is the class I want to play. You can see this in Gems and in Buff Food. 1 for rank 1 fireball, 6 for rank 2 etc.) (see rules above for explanation) These coefficients are before talents and gear improvements! ...for example : Earthshock7/450Mp + ((43%)+30 SpP )= 531 Dmg + 12,9 Dmg = 543,9 Actually, using the formulas in Spell_damage_and_healing the portion above the line should be squared, resulting in 16.6 and 99.4. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. Not to debase the work already done here, but i'm not so sure how reliable this values are. This page was last edited on 28 September 2020, at 19:23. Currently, I have no Undead priest, but I believe it was and still is 43%. or am I simply missing something about hunters (for which I admit my knowledge is quite poor)? The direct heal is about 30%. Doh!  Wowhead  WoWDB. Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. --L337n00b 18:27, 7 July 2007 (UTC), Indeed - I'm often annoyed at the preference to supply a statistical figure rather than just the most obvious explanation. In addition to today's earlier hotfixes, Blizzard has pushed even more hotfixes onto live servers, which includes the announced change to Bonesmith Heirmir, a nerf to Power Word: Shield for Priests and a change to the amount of materials needed to craft a Shadowlands Legendary Base Item. Which, is not too shabby. The casting time affects the % amount of damage/healing bonus you get from your spell power. The regrowth coefficient was listed at approximately 28-29%. --Erdluf 12:59, 6 September 2007 (UTC). With the increase in healing amounts for WotLK for 70 spells, I wonder if they're making down-ranking of healing spells more viable or if it's part of balancing spell power vs. damage/healing. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. -- Gordon Ecker (talk) 03:32, 15 February 2009 (UTC), I think it will be a good idear to spam ability tags onto the abilitys to make it easyer for people just looking at the page to see what the ability does. While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. Warlocks have a fun curse called Curse of Shadows, which further increases arcane dmg done to the target by 10% (when the lock is specced into it). Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Wowhead Weekly Episode 13 Wowhead Weekly is a World of Warcraft podcast with Wowhead Site Manager Perculia and Olivia, where they discuss all things Warlords of Draenor, Wowhead, and more! The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. All the damage numbers alternated between two adjacent integers, and so I assumed that the "real" value was somewhere between the two. It's 42.86% if there's nothing weird about the spell. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Always up to date with the latest patch (9.0.2). Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. No need for that on spells which are "obvious". 4: the rank of the spell, or actually wich lvl you got the spell. I will do some testing, and update, if nobody beats me to it. Or possibly from Judgment of the Crusader? "Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. The calculation for total damage of the initial Immolate spell is ((Base + Co-eff of 20%) x 1.1 x 1.25). 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